
Interviewer: Welcome back to Tech & Entertainment Today. Today, we are joined by Ludon Lee, a 25-year Electronic Arts veteran, founder, Executive Chairman, and CEO of Rice Rocket Entertainment™. Ludon, your pitch deck for San Diego Comic-Con 2027 describes a $25 million “Mini-IPO” right off the convention floor. How does an enterprise bridging Silicon Valley tech and Chinatown cultural roots aim to disrupt traditional Hollywood?
Ludon Lee: Thanks for having me. The fundamental issue is that legacy Hollywood is completely nerfed. High-budget studio projects rely on private equity boardrooms, extraction-heavy creator models, and single-product box-office gambles that ignore secondary markets.
At Rice Rocket, we’re deploying New Tech Hollywood™. We fuse San Francisco tech infrastructure—like AI production pipelines and LED sound stages—with Chinatown’s deep cultural stories. We give creators a clean 50/50 net profit share and allow retail investors to step in directly via JOBS Act crowdfunding.
The $25 Million “Mini-IPO” at Comic-Con
Interviewer: Let’s talk about that Comic-Con launch. You’re target-raising $25 million at a $250 million valuation for 10% equity, with a $500 minimum investment. Why target retail fans instead of traditional Silicon Valley venture capital?
Ludon Lee: Because venture capital doesn’t build organic fandoms; communities do. When you let everyday people invest $500 into a studio, they don’t just sit back—they become an active marketing force.
“When the audience owns the IP, viral growth is no longer a hope; it is a shared, aggressively pursued financial goal.”
By bringing our equity offering directly to fans at Comic-Con, we turn viewers into true financial stakeholders.
The Fintech Engine: BankMe™
Interviewer: Central to this strategy is BankMe™, which you describe as “Kickstarter meets Shark Tank”. How does that work under the hood?
Ludon Lee: BankMe™ is our proprietary, SEC-registered crowdsourcing app. It operates like “Zoom for Movies”:
- Creator Pitches: Comic artists, music creators, and indie filmmakers stream live proof-of-concept trailers directly to users.
- Retail Equity Access: Non-accredited investors evaluate projects and fund them in real time using Reg CF and Reg A+ frameworks.
- Creator & Producer Programs: Creators can jump in via a $500 initiation fee to build out working capital, while producers utilize a $25k “Ignition Fuel” tier to scale global YouTube fundraising campaigns.
The 5 Digital Media Studios & Transmedia Flywheel
Interviewer: You operate out of a 15,000 RSF facility in San Francisco’s SoMa district—the “Magic Factory”—housing five distinct studios. How do these work together?
Ludon Lee: The modern digital media franchise isn’t linear; it’s an interconnected $654 Billion Omniverse spanning gaming, VOD, licensed merchandise, and music.
[Interactive Launchpad] —> [Narrative Scale]
(Gaming Hubs) (VOD Adaptation)
^ |
| v
[Sonic Identity] <— [Physical Immersion]
(Music Sync) (Kidult Merch)
Each of our five specialized studios plays a direct role in driving this transmedia flywheel:
- Horrorvision Studios™: Low-budget, high-ROI horror like our flagship project, Paranormal Chinatown.
- Chopstick Films™: Asian-American crossover IP like Rat Monkey and Roast Duck Monster Hunters.
- Superfly Comics™: Adapting eComics into animations and mobile games.
- Blue Robot Studios™: Advanced animation and world building engines.
- Grapple Music™: High-margin soundtrack syncs and Super VIP monetization.
Distribution & Monetization on YouTube
Interviewer: Instead of relying on traditional theatrical releases, your distribution strategy focuses heavily on YouTube. What makes YouTube the premiere VOD platform in 2026?
Ludon Lee: YouTube has over 2 billion monthly active users and generates $60 billion in revenue. The distribution roadmap leverages dual channels:
- AVOD (Ad-Supported): Long-form 90-minute films trigger mid-roll ads, turning standard views into multiplied ad revenue.
- TVOD & DIY Memberships: Exclusive release windows allow fans to purchase high-margin rentals or subscribe to “Members-Only” channels.
By bypassing middleman aggregators and theatrical gatekeepers, we deliver direct 5G distribution to desktop, mobile, and smart TV screens worldwide.
Community & Long-Term Roadmap
Interviewer: Beyond film and technology, you have local initiatives like Gamespace™ and the Video Game Academy™. What is the vision there?
Ludon Lee: Gamespace™ acts as a “WeWork for Video Games”—a physical hub in SoMa where designers and developers rapidly prototype interactive IP under one roof.
Through Fog City Esports and our Video Game Academy™, we mentor local urban teens, providing $500 monthly stipends while teaching cyber-corporate skills.
Interviewer: What is the ultimate “Boss Level” for Rice Rocket Entertainment™?
Ludon Lee: Our 5-year goal is achieving 1 million+ channel subscribers, generating $1 billion in total franchise sales, and executing a major exchange IPO or strategic acquisition by a tech-media giant like Apple, Disney, or Amazon. We are proving that community-driven capital can construct the next trillion-dollar digital media powerhouse right out of San Francisco.
Quick Reference Specs
- Company Headquarters: 308–310 7th Street, San Francisco, CA (SoMa District)
- Target Capital Raise: $25,000,000
- Target Valuation: $250,000,000
- Flagship Digital Properties: Paranormal Chinatown, Roast Duck Monster Hunters, Rat Monkey, SimWeed™, Lucky Bay Casino
Leave a comment